# 2011 Magic: The Gathering Commander 2011 #4

> Alliance of Arms, card number 4 from the 2011 Magic: The Gathering Commander set. This white sorcery allows players to create Soldier tokens proportional to mana contributed.

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## Identity

- **Year**: 2011
- **Brand**: Magic: The Gathering
- **Set**: Commander 2011
- **Card Number**: 4
- **Featured**: Alliance of Arms
- **Game**: Magic: The Gathering
- **Rarity**: Rare
- **Mana cost**: {W}
- **Type**: Sorcery
- **Color**: W
- **Language**: English
- **Material**: Card Stock
- **Finish**: Normal

## Description

Alliance of Arms, designated as card number 4 in the 2011 Magic: The Gathering Commander set, serves as a strategic white sorcery designed to bolster board presence through collective resource allocation. Created for the Commander format, this card encourages interactive gameplay by allowing every participant to contribute mana, with each player creating Soldier creature tokens equal to the total amount paid. This mechanic makes it a valuable tool for multiplayer games where token generation and board state control are pivotal to victory. As part of the Commander product line, this release focuses on singleton gameplay and unique deck-building restrictions, offering a distinct experience compared to standard constructed formats. The card’s low mana cost of one white mana makes it highly accessible early in the game, allowing for immediate impact. Collectors of Magic: The Gathering trading cards often seek out specific cards from the Commander series due to their historical significance in shaping the format’s evolution. For enthusiasts of the Magic: The Gathering trading card game, Alliance of Arms represents a key piece of the set’s design philosophy, emphasizing social interaction and tactical depth. Whether used in casual games or competitive EDH environments, its ability to generate a swarm of 1/1 white Soldier creature tokens provides both defensive utility and offensive potential. The card’s straightforward rules text and impactful effect make it a staple for decks aiming to leverage token strategies. By focusing on the card’s mechanical role within the set, collectors can better understand its place in the broader landscape of Magic: The Gathering history.

## FAQ

### What does Alliance of Arms do in Magic: The Gathering?

Alliance of Arms is a white sorcery that allows each player to pay any amount of mana to create Soldier creature tokens. Each player creates X tokens, where X is the total mana paid by all players combined.

### Which set is Alliance of Arms from?

Alliance of Arms is card number 4 from the Commander set released in 2011. It is part of the Commander product line, which is designed specifically for the singleton Commander format.

### What is the mana cost of Alliance of Arms?

The mana cost for Alliance of Arms is one white mana ({W}). This low cost makes it an efficient card to cast early in the game, allowing for immediate board impact.

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Editorial content updated: 2026-09-25.

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