# 2013 Magic: The Gathering Commander 2013 #36

> Curse of Inertia is a blue Enchantment — Aura Curse from the Commander 2013 expansion, designed to disrupt opponents by tapping their permanents upon attack.

Canonical URL: https://supercatch.com/product/magic-the-gathering-commander-2013-curse-of-inertia-36

## Identity

- **Year**: 2013
- **Brand**: Magic: The Gathering
- **Set**: Commander 2013
- **Card Number**: 36
- **Featured**: Curse of Inertia
- **Game**: Magic: The Gathering
- **Rarity**: Uncommon
- **Mana cost**: {2}{U}
- **Type**: Enchantment — Aura Curse
- **Color**: U
- **Language**: English
- **Material**: Card Stock
- **Finish**: Normal

## Description

Curse of Inertia is an Uncommon enchantment card from Magic: The Gathering’s Commander 2013 set, identified by the set code C13. Featuring art by Jasper Sandner, this card serves as a strategic tool for blue mana strategies within the Commander format. As an Aura Curse, it requires a player to be enchanted, creating a specific threat that influences the game state based on combat interactions.

The card’s mechanics revolve around a reactive ability triggered when the enchanted player is attacked. Whenever one or more creatures attack the enchanted player, the controller of the curse gains the option to tap or untap a target permanent of the attacker’s choice. This flexibility allows players to disrupt opponent strategies by removing key artifacts, lands, or creatures from the battlefield exactly when needed. The flavor text, attributed to Tezzeret, reinforces the card’s thematic role as a manipulative force that controls the battlefield through indirect means.

Collectors of Magic: The Gathering trading cards often seek out specific cards from the Commander 2013 release due to the set’s focus on preconstructed decks and unique card selections. Curse of Inertia stands out for its potential to swing combat phases and its connection to the broader Tezzeret storyline. Whether building a new deck or expanding a collection, this card represents a solid addition for players interested in control-oriented enchantment strategies. The design and rules text reflect the creative direction of the 2013 Commander era, making it a notable piece for enthusiasts of the format.

Understanding the nuances of Aura Curses can enhance a collector’s appreciation for the strategic depth of Magic: The Gathering. Curse of Inertia offers a unique interaction that rewards careful planning and timing, qualities that resonate with both casual and competitive players alike.

## FAQ

### What is the mana cost of Curse of Inertia?

Curse of Inertia has a mana cost of {2}{U} and a mana value of 3. It is a blue card that requires two generic mana and one blue mana to cast.

### What type of card is Curse of Inertia?

Curse of Inertia is an Enchantment — Aura Curse. It must be attached to a player to function and provides a triggered ability when that player is attacked.

### Who is the artist of the Curse of Inertia card?

The artwork for Curse of Inertia was created by Jasper Sandner for the Commander 2013 set.

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Editorial content updated: 2026-09-29.

Site deployment: 2025-11-29.
