# 2016 Magic: The Gathering Commander 2016 #126

> The Grab the Reins card (C16 #126) from the 2016 Commander 2016 set is a versatile red Instant offering flexible creature control.

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## Identity

- **Year**: 2016
- **Manufacturer brand**: Magic: The Gathering
- **Set / series**: Commander 2016
- **Card number**: #126
- **Product type**: TCG_CARD

## Description

Grab the Reins is a red Instant card from Magic: The Gathering's Commander 2016 set, carrying the set code C16 and numbered 126. Designed by Michael Sutfin, this Uncommon card provides players with strategic flexibility in controlling the battlefield. The card costs four mana to cast, requiring three generic mana and one red mana, making it accessible during the mid-game when resources are typically established.

The card's primary strength lies in its dual-effect design, allowing players to choose between two distinct outcomes based on the current game state. The first option allows the caster to gain control of a target creature until the end of the turn, granting the creature haste so it can attack immediately. This is particularly useful for turning an opponent's threat into a temporary offensive asset. The second option involves sacrificing a creature of your choice, causing Grab the Reins to deal damage equal to that creature's power to any target. This mechanic enables players to convert a friendly loss into board-wide damage or direct damage to an opponent.

For collectors of Magic: The Gathering trading card game cards, this release represents a staple of the red color pie's interaction capabilities. The entwine mechanic, which costs an additional {2}{R} to access both effects simultaneously, adds another layer of depth for deck builders who value versatility. As a key component in Commander 2016, the card appeals to hobbyists looking to complete their sets or find specific cards for casual play. Whether you are building a new deck or adding to your collection, this card offers reliable options for managing threats and creating advantages.

## FAQ

### What is the mana cost of Grab the Reins?

Grab the Reins has a mana cost of {3}{R}, totaling four mana. This makes it a mid-game spell that fits well into decks with standard red mana development.

### Can Grab the Reins be used to sacrifice a creature?

Yes, you can choose the second effect to sacrifice a creature you control. This causes Grab the Reins to deal damage to any target equal to the sacrificed creature's power.

### What does the entwine cost do for this card?

Paying the entwine cost of {2}{R} allows you to choose both effects of Grab the Reins. This provides maximum flexibility by letting you gain control of a creature and deal damage simultaneously.

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Last verified: 2025-11-29.
