# 2007 Magic: The Gathering Future Sight #57

> This catalog page details the Second Wind (Card #57), a foil Uncommon Aura enchantment from the 2007 Future Sight expansion of Magic: The Gathering.

Canonical URL: https://supercatch.com/product/magic-the-gathering-future-sight-second-wind-57-foil

## Identity

- **Year**: 2007
- **Manufacturer brand**: Magic: The Gathering
- **Set / series**: Future Sight
- **Card number**: #57
- **Product type**: TCG_CARD

## Description

The Second Wind card, cataloged as number 57 in the 2007 Future Sight expansion, represents a unique strategic option within Magic: The Gathering. This Uncommon rarity card functions as an Aura enchantment with a mana cost of {2}{U}, allowing players to attach it to a creature to manipulate the board state.

Second Wind allows the controller to tap or untap the enchanted creature by tapping the Aura itself. This flexibility makes it a valuable tool for deck builders looking to control enemy turns or set up complex combos. The foil finish adds a layer of visual appeal, distinguishing it from the non-foil common and uncommon cards found in booster packs.

Collectors of Magic: The Gathering trading card game cards often seek out Future Sight cards for their historical significance and innovative gameplay effects. The Second Wind card is particularly noted for its straightforward yet powerful effect, making it a staple in various control and combo strategies over the years. Its inclusion in the FUT set code highlights its place in the evolution of the game's design philosophy.

For investors and hobbyists, maintaining a collection of high-quality foil cards from notable expansions like Future Sight offers both aesthetic and strategic value. The Second Wind card stands as a testament to the creative depth of Magic: The Gathering, offering players a versatile tool that has remained relevant across multiple formats. Whether used in casual play or competitive decks, this card continues to be a respected addition to any Magic collection.

## FAQ

### What is the mana cost of Second Wind?

Second Wind has a mana cost of {2}{U}, requiring two generic mana and one blue mana to cast. It has a mana value of 3.

### What does the Second Wind card do?

Second Wind is an Aura enchantment that lets you tap the enchanted creature to tap another target creature, or untap the enchanted creature, by tapping the Aura.

### Who illustrated the Second Wind card?

The artwork for the Second Wind card was created by Matt Stewart, known for his detailed and atmospheric fantasy illustrations.

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Last verified: 2025-11-29.
