# 2006 Magic: The Gathering Guildpact #143

> The Giant Solifuge foil card from Magic: The Gathering's 2006 Guildpact expansion offers a powerful dual-color Insect creature with unique defensive abilities.

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## Identity

- **Year**: 2006
- **Manufacturer brand**: Magic: The Gathering
- **Set / series**: Guildpact
- **Card number**: #143
- **Product type**: TCG_CARD

## Description

The Giant Solifuge card, numbered 143 in Magic: The Gathering’s 2006 Guildpact set, presents a formidable four-mana Insect creature that demands attention from collectors and players alike. As a dual-colored card, it requires either Red or Green mana to cast, reflecting the complex mana base often needed in the block. This release features a foil finish, adding a distinct shimmer that appeals to enthusiasts of premium treatments within the Guildpact product line. Gameplay for this creature is defined by its aggressive yet protected nature. The Giant Solifuge possesses both haste and trample, allowing it to attack immediately upon entering the battlefield and deal excess damage past blockers. Crucially, it also has shroud, a defensive keyword that prevents it from being targeted by spells or abilities, making it exceptionally difficult to remove. Designed by Pat Lee, this card remains a notable piece for those building sets from this era of Magic history.

## FAQ

### Is the Giant Solifuge a rare card in Magic: The Gathering?

Yes, the Giant Solifuge is printed as a Rare card within the Guildpact set, indicated by the foil treatment and rarity symbol. As part of the 2006 release, it is sought after by collectors looking to complete their Guildpact collections or acquire dual-colored Insect creatures.

### What mana colors are required to cast Giant Solifuge?

The Giant Solifuge has a mana cost of {2}{R/G}{R/G}, meaning it requires two generic mana and two mana that can be either Red or Green. This dual-color identity makes it a flexible option for decks utilizing both colors.

### What abilities does the Giant Solifuge have?

This Insect creature features three key abilities: Trample, which allows excess damage to go to the player; Haste, which lets it attack the turn it is played; and Shroud, which prevents it from being targeted by spells or other abilities.

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Last verified: 2025-11-29.
