# 1995 Magic: The Gathering Ice Age #205

> The Orcish Cannoneers (#205) from Magic: The Gathering’s 1995 Ice Age set offers a distinct collectible experience for fans of classic fantasy card design.

Canonical URL: https://supercatch.com/product/magic-the-gathering-ice-age-orcish-cannoneers-205

## Identity

- **Year**: 1995
- **Manufacturer brand**: Magic: The Gathering
- **Set / series**: Ice Age
- **Card number**: #205
- **Product type**: TCG_CARD

## Description

Released in 1995 as part of the Ice Age expansion, Orcish Cannoneers (#205) is an Uncommon creature card within the Magic: The Gathering trading card game. Designed by Dan Frazier, this card captures the gritty, survivalist tone of the set’s Arctic setting. As a Creature — Orc Warrior with a mana cost of {1}{R}{R}, it represents a bold strategic choice for players who enjoy high-risk, high-reward mechanics. The card’s defining feature is its ability to deal 2 damage to any target while simultaneously dealing 3 damage to its controller. This unique mechanic forces collectors and players to weigh immediate offensive gain against personal survivability, a hallmark of the Ice Age era’s design philosophy. Its status as card number 205 in the Ice Age set makes it a key identifier for enthusiasts completing their catalog. Whether you are building a vintage collection or exploring the roots of competitive gameplay, Orcish Cannoneers stands out as a memorable artifact of 1990s card design.

## FAQ

### What is the mana cost of Orcish Cannoneers?

The mana cost for Orcish Cannoneers is {1}{R}{R}, requiring one generic mana and two red mana to cast. It has a mana value of 3 and is a red Creature — Orc Warrior.

### What does the Orcish Cannoneers card ability do?

By tapping the card, its controller can deal 2 damage to any target and 3 damage to themselves. This self-damaging mechanic was a distinctive design element of the Ice Age set.

### Who is the artist of the Orcish Cannoneers card?

Dan Frazier is the credited artist for the Orcish Cannoneers card in the Ice Age expansion. His work helped define the visual aesthetic of the 1995 release.

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Last verified: 2025-11-29.
