# 2021 Magic: The Gathering Innistrad: Crimson Vow #3

> Arm the Cathars is an uncommon white sorcery from the 2021 Magic: The Gathering Innistrad: Crimson Vow expansion, cataloged as card number 3.

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## Identity

- **Year**: 2021
- **Manufacturer brand**: Magic: The Gathering
- **Set / series**: Innistrad: Crimson Vow
- **Card number**: #3
- **Product type**: TCG_CARD

## Description

Arm the Cathars holds the card number 3 position within the 2021 Innistrad: Crimson Vow expansion for Magic: The Gathering. This uncommon white sorcery serves as a flexible combat trick, allowing players to enhance up to three target creatures simultaneously. The card's effect grants a primary target +3/+3, a second target +2/+2, and a third target +1/+1, with all boosted creatures gaining vigilance until the end of the turn. This versatile ability makes it a staple for decks seeking to swing the board state quickly.

Illustrated by Zoltan Boros, the card features mana cost {1}{W}{W} and a mana value of 3, fitting neatly into early-game strategies. Collectors of the Innistrad: Crimson Vow set often seek this card to complete their collection, appreciating its role in the white mana color identity. The product is identified by the set code VOW, helping enthusiasts track its origin within the broader Magic: The Gathering catalog. For those building themed collections, this release offers a distinct piece of the Crimson Vow narrative through its gameplay mechanics and design.

## FAQ

### What is the mana cost of Arm the Cathars?

Arm the Cathars has a mana cost of {1}{W}{W}, requiring one generic mana and two white mana symbols to cast. This results in a total mana value of 3.

### Is Arm the Cathars a rare card in Innistrad: Crimson Vow?

No, Arm the Cathars is an uncommon rarity within the Innistrad: Crimson Vow set. It is identified by card number 3 and the set code VOW.

### What does the Arm the Cathars card do?

This sorcery allows you to boost up to three target creatures. One gets +3/+3, another gets +2/+2, and a third gets +1/+1, with all of them gaining vigilance until the end of the turn.

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Last verified: 2025-11-29.
