# 2002 Magic: The Gathering Judgment #89

> This 2002 Magic: The Gathering Judgment card features Flaring Pain, a versatile red instant with Flashback, cataloged as #89 in the set.

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## Identity

- **Year**: 2002
- **Manufacturer brand**: Magic: The Gathering
- **Set / series**: Judgment
- **Card number**: #89
- **Product type**: TCG_CARD

## Description

Flaring Pain, numbered 89 in the 2002 Judgment expansion, represents a staple of early Magic: The Gathering strategy. Printed as a common instant by Wizards of the Coast, this card allows players to deal two damage to any target while negating prevention effects for the turn. Its true utility lies in its Flashback ability, enabling casters to exile it from the graveyard for a single red mana, offering repeated value without requiring additional resources from the hand. Collectors often seek out specific cards like Flaring Pain to complete their Judgment collections, appreciating the historical context of the set's release. The card's straightforward design and reliable gameplay make it a favorite among veteran players and new enthusiasts alike. Whether building a vintage deck or adding to a personal archive, this piece captures the essence of early 2000s Magic design. The card's enduring appeal is rooted in its simplicity and effectiveness, making it a relevant choice for various formats where efficient removal is key.

## FAQ

### What is the Flashback ability on Flaring Pain?

Flashback allows you to cast Flaring Pain from your graveyard by paying its flashback cost, which is {R}. After resolving, the card is exiled instead of going to the graveyard.

### Is Flaring Pain a rare card in the Judgment set?

No, Flaring Pain is a common card in the Judgment expansion. It was printed in large quantities to ensure accessibility for players building decks during that era.

### How does Flaring Pain interact with damage prevention effects?

When Flaring Pain resolves, it states that damage cannot be prevented this turn. This means any other damage dealt by you or your teammates for the rest of the turn cannot be reduced or negated.

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Last verified: 2025-11-29.
