# 2002 Magic: The Gathering Judgment #133

> The 2002 Magic: The Gathering Judgment expansion features this rare foil Sylvan Safekeeper card, numbered 133, offering a distinct strategic option for Green decks.

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## Identity

- **Year**: 2002
- **Manufacturer brand**: Magic: The Gathering
- **Set / series**: Judgment
- **Card number**: #133
- **Product type**: TCG_CARD

## Description

Released in 2002 as part of the Judgment set, the Sylvan Safekeeper stands out as a versatile early-game threat for Magic: The Gathering enthusiasts. This card, numbered 133, is a 1/1 Green Human Wizard creature that commands attention for its efficient mana cost and defensive utility. Collectors often seek this foil variant for its distinct shimmering finish, which adds visual appeal to any vintage collection. The card’s ability allows players to sacrifice a land to grant shroud to a target creature until the end of the turn. This mechanic provides a crucial layer of protection against removal spells, making it a valuable asset in strategic gameplay. For those building sets, the Judgment expansion is a key component of the early 2000s era, and this rare foil card represents a significant piece of that history. Artists like Pete Venters contributed to the rich visual identity of the set, and this card’s design reflects the artistic standards of the time. Whether you are a seasoned collector completing the Judgment series or a player appreciating the card’s unique flavor text, the Sylvan Safekeeper offers both nostalgia and mechanical depth. Its presence in the Magic: The Gathering trading card game continues to resonate with fans who value the strategic diversity of the Green color pie.

## FAQ

### What is the mana cost and type of Sylvan Safekeeper?

Sylvan Safekeeper is a Green Human Wizard creature with a mana cost of one green mana and a mana value of one. It has power and toughness of 1/1.

### How does the Sylvan Safekeeper ability work in Magic: The Gathering?

By sacrificing a land you control, you can give a target creature you control shroud until end of turn, preventing it from being the target of spells or abilities.

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Last verified: 2025-11-29.
