# 1996 Magic: The Gathering Mirage #40

> The 1996 Magic: The Gathering Mirage rare Soul Echo enchantment card, number 40, featuring white mana mechanics and artwork by Ron Spencer.

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## Identity

- **Year**: 1996
- **Manufacturer brand**: Magic: The Gathering
- **Set / series**: Mirage
- **Card number**: #40
- **Product type**: TCG_CARD

## Description

Released in 1996 as part of the Mirage expansion, the Soul Echo card (#40) is a distinct white mana enchantment within the Magic: The Gathering trading card game. Designed by artist Ron Spencer, this rare card introduces a unique risk-reward mechanic that challenges players to manage life total against board presence. The card enters play with a number of echo counters determined by its mana cost, offering protection against losing the game due to zero or less life. During upkeep, if no counters remain, the enchantment is sacrificed; otherwise, the controller can choose to remove counters to prevent damage from being dealt to them. This strategic depth makes the Mirage Soul Echo card a memorable piece for enthusiasts of the early Magic: The Gathering era. Collectors often seek this card for its intricate rules text and its role in the original Mirage set design. Whether building a vintage collection or exploring classic TCG strategies, this card represents a key moment in the game's mechanical evolution. The Mirage Soul Echo card remains a significant item for those interested in the history of Magic: The Gathering card design.

## FAQ

### What type of card is Soul Echo in Magic: The Gathering?

Soul Echo is a rare enchantment card from the Mirage expansion released in 1996. It costs {X}{W}{W} to cast and is a white mana card that utilizes echo counters for its gameplay mechanics.

### Who illustrated the Soul Echo card from Mirage?

The artwork for the Mirage Soul Echo card was created by Ron Spencer. His illustration is a notable part of the card's identity within the 1996 Mirage set.

### How does the Soul Echo mechanic work?

The card enters with X echo counters and protects the player from losing due to low life. At upkeep, if counters remain, the player may choose to remove one instead of taking damage; if none remain, it is sacrificed.

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Last verified: 2025-11-29.
