# 2003 Magic: The Gathering Mirrodin #254

> The 2003 Mirrodin foil Talisman of Impulse (Card #254) is an uncommon artifact in Magic: The Gathering, offering versatile mana acceleration for collectors.

Canonical URL: https://supercatch.com/product/magic-the-gathering-mirrodin-talisman-of-impulse-254-foil

## Identity

- **Year**: 2003
- **Manufacturer brand**: Magic: The Gathering
- **Set / series**: Mirrodin
- **Card number**: #254
- **Product type**: TCG_CARD

## Description

Designed as an artifact with a mana value of two, this uncommon card allows players to add either colorless mana or a choice of red or green mana, though it requires the controller to take one damage in return. This mechanic provided strategic flexibility during the Mirrodin era, balancing immediate resource access against life total management. Collectors of Magic: The Gathering often seek out the foil treatment for Talisman of Impulse due to its shimmering finish and historical significance within the Mirrodin set. As a low-cost artifact, it remains a functional and visual staple for those building complete Mirrodin collections or appreciating the game's intricate card mechanics. Whether you are a seasoned player or a new collector, Talisman of Impulse represents a key moment in Magic's history. Its foil variant adds a layer of visual appeal that complements its gameplay utility. For those interested in the Mirrodin set, this card serves as an essential component for understanding the expansion's themes and mechanics.

## FAQ

### What set is Talisman of Impulse from?

Talisman of Impulse is from the Mirrodin set, released in 2003 as part of the Magic: The Gathering trading card game. It is identified by the set code MRD and card number 254.

### Is Talisman of Impulse a common or uncommon card?

Talisman of Impulse is an uncommon card in the Mirrodin expansion. It features an artifact type line and is available in both regular and foil versions.

### What does Talisman of Impulse do in gameplay?

This artifact allows a player to add one mana of their choice (colorless, red, or green) to their mana pool. The trade-off is that it deals one damage to the player who controls it, making it a resourceful but risky acceleration tool.

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- [llms.txt](https://supercatch.com/llms.txt) — site-level concise index.
- [llms-full.txt](https://supercatch.com/llms-full.txt) — site-level expanded corpus.
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Last verified: 2025-11-29.
