# 2000 Magic: The Gathering Nemesis #110

> The 2000 Nemesis expansion with this foil version of Refreshing Rain, card number 110. This Uncommon Instant offers unique gameplay mechanics for Magic: The Gathering collectors.

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## Identity

- **Year**: 2000
- **Manufacturer brand**: Magic: The Gathering
- **Set / series**: Nemesis
- **Card number**: #110
- **Product type**: TCG_CARD

## Description

The 2000 Nemesis expansion remains a pivotal moment in Magic: The Gathering history, and card number 110, Refreshing Rain, stands out as a versatile Instant within this set. Designed with a distinctive foil finish, this Uncommon rarity card appeals to collectors who appreciate the intricate artistry of early 2000s TCG releases. The card's unique gameplay mechanic allows it to be cast without its mana cost if specific land conditions are met, providing a strategic advantage that resonates with both competitive players and set builders.

Refreshing Rain, illustrated by Don Hazeltine, captures the essence of this era with its clean layout and vibrant green mana symbols. Collectors often seek out foil versions of Uncommon cards to complete their collections with a touch of shine and rarity. This product represents a tangible piece of gaming history, offering a glimpse into the strategic innovations that have defined the game for decades. Whether you are focusing on set completion or acquiring key cards for your collection, this foil iteration of Refreshing Rain is a notable addition for any serious Magic: The Gathering enthusiast.

## FAQ

### What is the mana cost and type of Refreshing Rain?

Refreshing Rain is a green Instant card with a mana cost of three generic mana and one green mana, totaling a mana value of four. It belongs to the Instant card type, allowing it to be played at instant speed during a player's turn.

### What makes the foil version of Nemesis #110 special?

The foil finish adds a reflective sheen to the card's surface, distinguishing it from the non-foil Uncommon versions. Collectors often prioritize foil cards for their visual appeal and the perceived value they add to a completed set of the Nemesis expansion.

### How does the card's ability work in gameplay?

The card allows a player to gain six life. Additionally, it can be cast without paying its mana cost if the caster controls a Forest and an opponent controls a Swamp. This conditional effect makes it a flexible tool in specific board states.

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Last verified: 2025-11-29.
