# 2001 Magic: The Gathering Odyssey #76

> The Chamber of Manipulation foil card from Magic: The Gathering's 2001 Odyssey expansion offers collectors a distinctive artifact with unique gameplay utility and classic blue mana appeal.

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## Identity

- **Year**: 2001
- **Manufacturer brand**: Magic: The Gathering
- **Set / series**: Odyssey
- **Card number**: #76
- **Product type**: TCG_CARD

## Description

Released in 2001 as part of the Odyssey set, the Chamber of Manipulation stands as a key blue enchantment in Magic: The Gathering history. Carrying the card number 76, this Uncommon foil card was illustrated by Wayne England and features a mana cost of {2}{U}{U}. As an Aura enchantment, it attaches to a land, granting that land the ability to discard a card in exchange for temporary control of a target creature. This interactive mechanic makes it a favorite among competitive and casual players alike who value strategic depth. Collectors often seek out the foil version for its reflective finish and the era's distinct design language. Completing the Odyssey set with this artifact card enhances any vintage Magic collection. The card's ability to shift battlefield momentum has kept it relevant in various formats over the years. For investors and hobbyists, the Chamber of Manipulation represents a tangible piece of early 2000s TCG evolution. Its enduring popularity stems from its clever rules text and the whimsical cephalid theme that defined the set's flavor. Whether building a deck or preserving a favorite artifact, this card remains a staple for enthusiasts of the game.

## FAQ

### What is the mana cost of the Chamber of Manipulation?

The Chamber of Manipulation has a mana cost of {2}{U}{U}, requiring two generic mana and two blue mana to cast. It is a four-mana artifact enchantment in the Odyssey set.

### Who illustrated the Chamber of Manipulation card?

Wayne England created the artwork for the Chamber of Manipulation, which appeared in the 2001 Odyssey expansion. His style contributed significantly to the set's visual identity.

### How does the Chamber of Manipulation work in gameplay?

When enchanted to a land, it allows the controller to tap the land, discard a card, and gain control of a target creature until the end of the turn. This provides both card advantage and temporary board control.

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Last verified: 2025-11-29.
