# 1995 Magic: The Gathering Renaissance #3

> The Amrou Kithkin, card #3 from Magic: The Gathering's Renaissance set. This foundational white creature introduced unique blocking mechanics to early gameplay.

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## Identity

- **Year**: 1995
- **Manufacturer brand**: Magic: The Gathering
- **Set / series**: Renaissance
- **Card number**: #3
- **Product type**: TCG_CARD

## Description

The Amrou Kithkin is card number 3 in the Renaissance expansion, released by Wizards of the Coast in 1995. As one of the earliest examples of the Kithkin tribe in Magic: The Gathering, this card serves as a cornerstone for collectors exploring the game's foundational white mana identity.

In gameplay terms, the Amrou Kithkin is a 1/1 creature with a mana cost of {W}{W}. Its defining trait lies in its rules text, which grants it an evasion ability: it cannot be blocked by creatures with power 3 or greater. This mechanic made it a valuable tool for players seeking to apply early pressure in limited environments, allowing it to slip past larger defenses that would typically stop other low-power attackers. For historians of the trading card game, this card represents the experimental phase where designers began testing asymmetric interactions between creature power and blocking rules.

Collecting Renaissance set cards offers a window into the evolution of Magic's design philosophy. The Amrou Kithkin, illustrated by Quinton Hoover, remains a recognizable piece of the franchise's history. Whether you are building a set collection or researching the development of early tribal mechanics, this card provides essential context for understanding how the game's rules have matured over the decades. It stands as a tangible link to the mid-90s when the hobby was rapidly expanding its strategic depth.

## FAQ

### What is the Amrou Kithkin in Magic: The Gathering?

It is a common white creature card from the 1995 Renaissance expansion. It functions as a 1/1 Kithkin with a mana cost of {W}{W} and a unique ability preventing it from being blocked by creatures with power 3 or greater.

### Who illustrated the Amrou Kithkin card?

The artwork for card #3 in the Renaissance set was created by Quinton Hoover. His style helped define the visual identity of early Magic creatures during the game's first two years.

### How does the Amrou Kithkin's ability work in gameplay?

The card's ability prevents it from being blocked by any creature with power 3 or higher. This allows it to deal damage directly to the opponent unless they control smaller blockers, making it effective for early aggression in limited formats.

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Last verified: 2025-11-29.
