# 2021 Magic: The Gathering Strixhaven: School of Mages #110

> The Mascot Interception card from Magic: The Gathering's 2021 Strixhaven: School of Mages expansion, featuring a red sorcery with dynamic control effects.

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## Identity

- **Year**: 2021
- **Manufacturer brand**: Magic: The Gathering
- **Set / series**: Strixhaven: School of Mages
- **Card number**: #110
- **Product type**: TCG_CARD

## Description

Released in 2021 as part of the Strixhaven: School of Mages expansion, Mascot Interception (#110) is a red uncommon sorcery card from the Magic: The Gathering trading card game. Designed by Bryan Sola, this card features a mana cost of {3}{R} and a mana value of 4, fitting into the red color identity. The card provides a powerful tactical option by allowing players to gain control of a target creature until end of turn. Upon taking control, the creature is untapped, gains +2/+0, and receives haste, making it an immediate threat on the battlefield. A key strategic element is the cost reduction: the spell costs {3} less to cast if it targets a creature token, enhancing its versatility in token-based strategies. This card captures the whimsical yet competitive spirit of the Strixhaven set, appealing to collectors who appreciate unique sorcery effects and set-specific themes. The Mascot Interception card remains a notable piece for enthusiasts of the Magic: The Gathering universe, offering both gameplay utility and collectible value within the 2021 Strixhaven release.

## FAQ

### What is the mana cost of Mascot Interception?

The mana cost for Mascot Interception is {3}{R}, resulting in a total mana value of 4. This places it in the mid-range for sorcery spells in Magic: The Gathering.

### How does the token discount work for this card?

Mascot Interception costs {3} less to cast if it targets a creature token. This makes it significantly more efficient in decks that rely heavily on token generation.

### What are the effects of casting Mascot Interception?

When cast, you gain control of a target creature until end of turn. That creature becomes untapped, gets +2/+0, and gains haste, allowing it to attack or activate abilities immediately.

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Last verified: 2025-11-29.
