# 1997 Magic: The Gathering Visions #46

> Time and Tide is card number 46 from the 1997 Magic: The Gathering Visions expansion, featuring an Uncommon rarity and unique phasing mechanics.

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## Identity

- **Year**: 1997
- **Manufacturer brand**: Magic: The Gathering
- **Set / series**: Visions
- **Card number**: #46
- **Product type**: TCG_CARD

## Description

Time and Tide, designated as card number 46, holds a distinct place within the 1997 Magic: The Gathering Visions expansion. This Uncommon instant card offers collectors a glimpse into the strategic depth of the game’s early era, utilizing the innovative phasing mechanic to control board state by simultaneously phasing out creatures and bringing phased-out creatures back. For enthusiasts of the Visions set, this card represents a pivotal moment in design experimentation, showcasing how mana costs and color identity could influence complex gameplay interactions. Collectors often seek out specific card numbers to complete their sets, and this Uncommon rarity provides an accessible yet meaningful addition to any Visions collection. Whether you are a historian of the game’s development or a player interested in the strategic nuances of phasing, Time and Tide offers a tangible connection to the 1997 release. Its legacy is defined not by tournament dominance, but by its role in expanding the toolkit available to players during a transformative period for the brand. Adding this card to your collection allows you to own a piece of Magic history that reflects the creative risks taken by Wizards of the Coast during the late 1990s.

## FAQ

### What is the mana cost of Time and Tide?

Time and Tide has a mana cost of two blue mana, making it an affordable instant that can be cast early in the game. This low mana value allows for quick responses to opponent's plays or strategic board management.

### Is Time and Tide part of the Visions set?

Yes, Time and Tide is card number 46 from the Visions expansion, released in 1997. It is an Uncommon rarity within that specific set, distinguishing it from more common or rare variants.

### What does the phasing mechanic do in this card?

When Time and Tide is cast, it forces all creatures with the phacing ability to phase out and all phased-out creatures to phase in simultaneously. This creates a unique board state shift that can disrupt opponent strategies or protect your own units.

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Last verified: 2025-11-29.
