The BT17-081 Tai Kamiya & Matt Ishida alternative art card from the 2024 Secret Crisis booster set serves as a versatile Tamer for Red and Blue strategies.
Tai Kamiya & Matt Ishida
2024 • Digimon • Booster Secret Crisis • Alternative Art
No Listings Available
No listings available right now.
Market Price Guide
No condition-by-condition breakdown has been recorded for this card yet.
Price History
Description
The Digimon Card Game BT17-081 Tai Kamiya & Matt Ishida alternative art card from the 2024 Secret Crisis booster set serves as a versatile Tamer for Red and Blue strategies. This R-rarity card allows players to deploy two of the franchise's most iconic protagonists into their decks, enabling flexible color choices that cater to diverse playstyles. As a Tamer with a play cost of 4, it offers significant impact relative to its investment, making it a staple for competitive builders and casual collectors alike. The card’s design leverages the synergy between Greymon and Garurumon, two of the most recognizable Digimon in the series. By suspending this Tamer, players can generate memory advantages when specific Digimon are played or digivolved. If a Digimon with [Greymon] in its name is on the field, the player gains 1 memory. Similarly, deploying a Digimon with [Garurumon] in its name triggers an additional 1 memory gain. This mechanic encourages players to build decks that maximize these triggers, turning early board presence into a tangible resource advantage. Beyond resource generation, Tai Kamiya & Matt Ishida provides critical offensive utility. At the end of the turn, one Digimon with [Omnimon] in its name may attack a player. This effect supports late-game pressure, allowing key finishers to strike even after being summoned. The card also features a powerful Security effect, permitting the player to play it from their security stack without paying its cost. This safety net ensures that the Tamer can still contribute to the game state even if drawn during a security check, adding resilience to deck construction. The card’s ability to bridge Red and Blue strategies makes it a functional piece for modern TCG play, while its connection to the Digimon franchise ensures enduring appeal among fans. Whether used to build aggressive combos or as a protective measure in the security stack, this card remains a relevant and sought-after component in the evolving meta.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Tai Kamiya & Matt Ishida
Game
Digimon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
R
Card Stock
English
Tamer
Red, Blue
4
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
[All Turns] When one of your Digimon is played or digivolves, by suspending this Tamer, if you have a Digimon with [Greymon] in its name, gain 1 memory. If you have a Digimon with [Garurumon] in its name, gain 1 memory. [End of Your Turn] [Once Per Turn] 1 of your Digimon with [Omnimon] in its name may attack a player. [Security] [Security] Play this card without paying the cost.










