Hiro Amanokawa (BT8-086) is a Red Tamer card from the 2021 Digimon Card Game New Awakening set, featuring strategic memory management and attack support abilities.
Hiro Amanokawa
2021 • Digimon • New Awakening
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Description
Hiro Amanokawa, designated as card number BT8-086 in the New Awakening set, serves as a pivotal Red Tamer within the Digimon Card Game ecosystem. Released in 2021, this card brings a distinct strategic layer to deck construction, particularly for players utilizing high-level Digimon or those relying on Gammamon variants. The card’s design and mechanics reflect the evolving complexity of the game’s early second season, appealing to collectors who appreciate both narrative significance and tactical utility. From a gameplay perspective, Hiro Amanokawa offers flexible resource management. At the start of your turn, if your memory count is two or less, the card automatically sets it to three, providing a crucial boost that can turn the tide of a stalled game. This ability ensures that players maintaining a Red strategy have consistent access to resources, smoothing out early-game volatility. Furthermore, the card supports aggressive plays by allowing you to suspend it during your turn to grant +2000 DP to one of your Digimon, provided that Digimon bears the name Gammamon or is Level 5 or higher. This synergy encourages players to build around specific high-impact units, making the card a valuable asset in themed decks. The security ability adds another dimension to its collector appeal. By allowing Hiro Amanokawa to be played from security without paying its cost, the card introduces an element of surprise and resilience. This mechanic rewards careful deck building and position management, as players must consider not only their hand but also the cards protecting their opponent’s line. For investors and hobbyists, the New Awakening set represents a foundational era in the Digimon Card Game’s competitive landscape, and cards like this one highlight the intricate balance between flavor and function. Collectors often seek out complete sets or specific color-coded Tamer cards to showcase their understanding of the game’s history and mechanics. Whether you are building a competitive deck or curating a comprehensive collection, Hiro Amanokawa stands as a testament to the strategic depth of the Digimon Card Game. Its ability to manipulate memory and bolster key Digimon makes it a versatile choice for Red players, while its security effect adds a layer of unpredictability that keeps games engaging. As the game continues to evolve, cards from the New Awakening set remain relevant for their innovative mechanics and connection to the broader Digimon universe.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Hiro Amanokawa
Game
Digimon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
R
Card Stock
English
Tamer
Red
4
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
[Start of Your Turn] If you have 2 or less memory, set it to 3. [Your Turn] When you attack with a Digimon that has [Gammamon] in its name or is level 5 or higher, you may suspend this Tamer to have 1 of your Digimon get +2000 DP for the turn. [Security] [Security] Play this card without paying the cost.
