Ken Ichijoji (BT3-094) is an R-rated Green Tamer from the 2020 Digimon Card Game Release Special Booster Ver.1.5 set.
Ken Ichijoji
2020 • Digimon • Release Special Booster Ver.1.5
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Description
The Ken Ichijoji card, cataloged as BT3-094, stands as a notable Tamer within the 2020 Digimon Card Game Release Special Booster Ver.1.5 expansion. As an R-rated card, it offers collectors a distinct piece of the franchise's trading card history, featuring a strategic gameplay profile centered around memory management and board control. In the context of the Digimon Card Game, this Green Tamer brings a specific mechanical identity to the table. The card’s abilities are designed to stabilize and expand a player's resources during critical moments. During the start of the turn, if a player’s memory count is two or lower, the card’s effect automatically resets it to three, providing a crucial safety net for resource management. On the player’s own turn, the card offers a reward for successful combat; when a green or blue Digimon deletes an opponent’s Digimon in battle and survives, the player can suspend Ken Ichijoji to gain an additional memory point. These mechanics highlight the card’s role as a support piece that rewards aggressive plays with blue or green Digimon while ensuring the player maintains enough resources to continue their turn. For collectors, the BT3-094 release represents a specific era of the game’s design, focusing on character-specific themes and balanced interactions. The card’s status as a Release Special Booster item adds to its collectibility, distinguishing it from standard core set releases. Whether you are hunting for specific Tamer cards to complete a collection or looking to understand the strategic depth of the 2020 Booster Ver.1.5 set, Ken Ichijoji remains a key component of the game’s diverse roster. The card’s unique rules text and green color identity make it a versatile addition to any deck focused on memory manipulation and combat-based rewards. Understanding the nuances of cards like BT3-094 helps collectors appreciate the broader ecosystem of the Digimon Card Game. Each card tells a part of the story through its abilities and design, contributing to the overall experience of collecting and playing. By focusing on the specific attributes of this Tamer, collectors can better evaluate its place in the meta and its value to their personal collections. For those interested in the strategic aspects of the game, Ken Ichijoji offers a blend of defensive resource stabilization and offensive memory generation. This duality makes it an interesting subject for analysis and collection. As the Digimon Card Game continues to evolve, cards from the 2020 era remain relevant for both new and veteran players looking to understand the game’s foundational mechanics.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Ken Ichijoji
Game
Digimon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
R
Card Stock
English
Tamer
Green
4
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
[Start of Your Turn] If you have 2 or less memory, set it to 3. [Your Turn] When one of your green or blue Digimon deletes an opponent's Digimon in battle and survives, you may suspend this Tamer to gain 1 memory. [Security] [Security] Play this card without paying the cost.
