Zenimon is a Level 3 Vaccine Digimon featured in the 2024 Special Booster Ver.2.0 expansion, known for its restrictive memory-gaining effect.
Zenimon
2024 • Digimon • Special Booster Ver.2.0 [BT18-19]
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Description
Zenimon, designated as card number BT18-059, is a distinct addition to the 2024 Special Booster Ver.2.0 release of the Digimon Card Game. As a Level 3 Rookie Digimon with the Vaccine attribute and Mutant type, this card offers a strategic layer of control for players who appreciate defensive mechanics. The card’s primary ability allows the user to restrict the opponent from gaining memory through non-Tamer effects during all turns, creating a unique pressure point in the game’s economy. Collectors of the Digimon Card Game often seek out cards that introduce specific tactical constraints, and Zenimon fits that niche perfectly. Its Black color identity and 2000 DP make it a flexible piece for various deck builds, while its C rarity ensures it is accessible to builders looking to complete the set without breaking the bank. For enthusiasts of the franchise, owning Zenimon connects you to the broader lore of the Digimon universe while adding depth to your tabletop gameplay. Whether you are drafting new decks or expanding your personal archive, this card represents a solid choice for those who value strategic depth over flashy effects.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Zenimon
Game
Digimon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
C
Card Stock
English
Digimon
Black
3
3
2000
Vaccine
Rookie
Mutant
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
[All Turns] Your opponent can't gain memory other than by Tamer effects.
