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About This Card

Zenimon is a Level 3 Black Vaccine Mutant Rookie card from the 2024 Digimon Card Game Special Booster Ver.2.0 set, identified as BT18-059.

Zenimon

2024 • Digimon • Special Booster Ver.2.0

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Product Overview

Description

Zenimon is a Digimon card from the 2024 Digimon Card Game Special Booster Ver.2.0 expansion, catalogued as BT18-059 in the BT18 series. Illustrated by yuuki., this Common rarity card features a Play Cost of 3 and a DP of 2000. It belongs to the Black color, Vaccine attribute, and Mutant type. As a Level 3 Rookie Digimon, Zenimon includes specific game mechanics for the Digimon Card Game. The card possesses a [Digivolve] ability requiring a Black Lv.2 Digimon at Cost 0. It also features an [All Turns] effect that prevents the opponent from gaining memory other than through Tamer effects.

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Product Specs

Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

2024

Brand

Digimon

Series

Special Booster Ver.2.0

Card Number

#BT18-059

Featured Subject

The subject, team, league, and sport context tied to this card.

Featured

Zenimon

Game

Digimon

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Common

Artist

yuuki.

Material

Card Stock

Language

English

Card type

Digimon

Color

Black

Level

3

Play cost

3

DP

2000

Attribute

Vaccine

Form

Rookie

Type

Mutant

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

[All Turns] Your opponent can't gain memory other than by Tamer effects. [Digivolve] Black Lv.2: Cost 0

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FAQ

Frequently Asked Questions

What is Zenimon in the Digimon Card Game?

Zenimon is a Level 3 Rookie Digimon card from the BT18 set. It is a Black Vaccine Mutant with 2000 DP and a play cost of 3.

How do you digivolve into Zenimon?

To digivolve into Zenimon, you must place a Black Lv.2 Digimon underneath it and pay a cost of 0.

What does Zenimon's [All Turns] effect do?

Zenimon's continuous effect prevents your opponent from gaining memory, except when they use Tamer effects.

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