Zenimon is a Level 3 Black Vaccine Mutant Rookie card from the 2024 Digimon Card Game Special Booster Ver.2.0 set, identified as BT18-059.
Zenimon
2024 • Digimon • Special Booster Ver.2.0
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Description
Zenimon is a Digimon card from the 2024 Digimon Card Game Special Booster Ver.2.0 expansion, catalogued as BT18-059 in the BT18 series. Illustrated by yuuki., this Common rarity card features a Play Cost of 3 and a DP of 2000. It belongs to the Black color, Vaccine attribute, and Mutant type. As a Level 3 Rookie Digimon, Zenimon includes specific game mechanics for the Digimon Card Game. The card possesses a [Digivolve] ability requiring a Black Lv.2 Digimon at Cost 0. It also features an [All Turns] effect that prevents the opponent from gaining memory other than through Tamer effects.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Zenimon
Game
Digimon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
yuuki.
Card Stock
English
Digimon
Black
3
3
2000
Vaccine
Rookie
Mutant
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
[All Turns] Your opponent can't gain memory other than by Tamer effects. [Digivolve] Black Lv.2: Cost 0
FAQ
Frequently Asked Questions
What is Zenimon in the Digimon Card Game?
Zenimon is a Level 3 Rookie Digimon card from the BT18 set. It is a Black Vaccine Mutant with 2000 DP and a play cost of 3.
How do you digivolve into Zenimon?
To digivolve into Zenimon, you must place a Black Lv.2 Digimon underneath it and pay a cost of 0.
What does Zenimon's [All Turns] effect do?
Zenimon's continuous effect prevents your opponent from gaining memory, except when they use Tamer effects.
Cards Named Zenimon
Explore cards with this name across sets and editions. Check each card’s details before choosing a version.










