The Romping Club (ARR002) is a Rare Brute two-handed weapon card from the 2025 ARR set in the Flesh and Blood trading card game.
Romping Club
2025 • Flesh and Blood • ARR
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Description
The Romping Club, designated as ARR002, represents a pivotal tool for Brute players within the 2025 ARR set of the Flesh and Blood trading card game. Designed by Wisnu Tan, this Rare weapon card provides essential offensive capabilities through its unique mechanics. As a two-handed club, it demands significant resource management but rewards strategic play with substantial power output. The card’s primary functionality revolves around two distinct actions. The first allows the player to commit two red mana to initiate an attack, establishing a baseline offensive threat. The second ability activates once per turn when a card with six or more power is discarded. This interaction synergizes effectively with Brute’s aggressive playstyle, which often relies on discarding high-value cards to generate tempo and damage. When triggered, the Romping Club gains an additional power boost until the end of the turn, amplifying its impact during critical moments of a match. Collectors and competitive players alike appreciate the ARR002 card for its straightforward yet impactful design. It serves as a cornerstone for decks looking to maximize discard synergies, making it a valuable addition to any serious Flesh and Blood collection. The card’s rarity and specific role in the Brute class ensure it remains a sought-after piece for enthusiasts of the genre. Whether building a new deck or expanding an existing library, this card offers reliable performance and strategic depth.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Romping Club
Game
Flesh and Blood
TCG Attributes
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Rare
Wisnu Tan
Card Stock
English
Brute Weapon - Club (2H)
4
Card Text
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Once per Turn Action - {r}{r}: Attack Once per turn, when you discard a card with 6 or more {p}, this gets +1{p} until end of turn.










