The Flesh and Blood ELE036 Light it Up Rainbow Majestic parallel offers a distinct finish treatment for collectors of the 2021 ELE set.
Light it Up
2021 • Flesh and Blood • ELE • Unlimited
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Description
ELE036, featuring the character Light it Up, is one such inclusion in this highly sought-after subset. Designed by Alexander Mokhov, this Unlimited variation stands out among standard prints due to its unique visual finish, which appeals to collectors focused on parallel varieties and set completion. For enthusiasts of the Flesh and Blood trading card game, the Rainbow Majestic treatment adds a layer of visual interest that complements the card's identity within the broader ELE release. Collectors often target these specific numbered parallels to diversify their holdings, appreciating the distinct aesthetic that separates them from base cards. The ELE036 designation provides a clear reference point for cataloging and organizing collections, ensuring that this parallel is easily identifiable among the wider array of Flesh and Blood cards. As a key component of the ELE series, it represents a specific moment in the game's early print history, offering a tangible connection to the set's design philosophy.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Light it Up
Game
Flesh and Blood
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Majestic
Alexander Mokhov
Card Stock
English
Rainbow
Elemental Ranger Action - Arrow Attack
1
2
4
3
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Lexi Specialization Lightning Fusion If this was fused, it gets "When this hits a hero, deal damage to them equal to the number of equipment they control." Whenever this deals damage to a hero equal to or greater than the number of equipment they control, equipment they control lose and can't gain activated abilities until the end of their next turn.
