The Hit and Run (MPW112) is a Red Warrior Action card from the 2026 Mastery Pack Warrior set for Flesh and Blood, featuring Go again and a conditional power boost.
Hit and Run
2026 • Flesh and Blood • Mastery Pack Warrior
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Raw / Ungraded
eBay Active Listings · Asking Prices evidence · captured Nov 12, 2026
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Hit and Run (MPW112) is a Red Warrior Action card from the 2026 Mastery Pack Warrior set in the Flesh and Blood trading card game. Designed by Jessada Sutthi, this Common rarity card allows players to enhance their offensive capabilities through its printed mechanics. The card has a cost of 0 and requires a pitch of 1, offering 3 defense when blocked. Its primary effects include granting your next weapon attack this turn the Go again keyword. Additionally, if you have attacked with a weapon earlier in the turn, your next attack this turn receives a +3 power bonus. This combination of flexibility and burst damage makes Hit and Run a functional tool for Red warriors looking to maximize their turn's impact.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Hit and Run
Game
Flesh and Blood
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Jessada Sutthi
Card Stock
English
Warrior Action
0
1
Red
3
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Your next weapon attack this turn gets go again. If you've attacked with a weapon this turn, your next attack this turn gets +3{p}. Go again
FAQ
Frequently Asked Questions
What does the Go again keyword do in Flesh and Blood?
Go again allows you to take an extra action after resolving the attack, such as playing another card or attacking again. This keyword is crucial for Red warriors looking to chain multiple attacks in a single turn.
How does the conditional power boost work on Hit and Run?
The +3 power bonus applies to your next attack this turn, but only if you have already attacked with a weapon earlier in the same turn. This makes the card most effective when used as a follow-up to a weapon attack.
What is the cost and pitch value for Hit and Run?
Hit and Run has a mana cost of 0 and requires a pitch of 1. This low cost makes it easy to include in decks that need to conserve resources while still providing impactful actions.
Cards Named Hit and Run
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