This Flesh and Blood Outsiders set card features the Inertia Trap, a Red Defense Reaction designed for Assassin and Ranger heroes.
2023 • Flesh and Blood • Outsiders
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Raw / Ungraded
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Each point is the last stored observation that day for this printing, condition, grader, autograph status and source. Gaps mean no observation; guide estimates and asking prices are not completed sales.The Inertia Trap (card number OUT173) is a common card from the Flesh and Blood Outsiders set, catalogued in 2023. Designed for Assassin and Ranger heroes, this Red Defense Reaction card costs 0 to play and requires a pitch of 1. It provides 3 defense against incoming attacks. When this defends an attack with power greater than its base, the card creates an Inertia token under the attacking hero's control. The card was illustrated by Erick Efata.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Inertia Trap
Game
Flesh and Blood
Rarity, print treatment, and game-specific stats for this card.
Common
Erick Efata
Card Stock
English
Assassin / Ranger Defense Reaction - Trap
0
1
Red
3
Abilities, attacks, oracle text, and flavor text printed on the card.
When this defends an attack with {p} greater than its base, create an Inertia token under the attacking hero's control.
FAQ
The Inertia Trap is designed specifically for Assassin and Ranger heroes in the Flesh and Blood trading card game. It is a Red Defense Reaction card, meaning it can only be played during the defense step of an opponent's attack phase.
This common card from the Outsiders set has a mana cost of 0 and requires a pitch value of 1 to activate. It provides a defense value of 3, which is used to block or mitigate damage from an opponent's attack.
When this card is used to defend an attack with power greater than its base, it creates an Inertia token under the control of the attacking hero. This effect triggers specifically when the attacking card's power exceeds the trap's base value.
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