The Boom Grenade trading card (SDA023) from the 2026 SDA set introduces a volatile item mechanic to Flesh and Blood strategy.
Boom Grenade
2026 • Flesh and Blood • SDA
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Description
The 2026 SDA expansion of the Flesh and Blood trading card game introduces Boom Grenade (card number SDA023) as a distinct tactical option. Designed by artist Sebastian Szmyd, this Common rarity card functions as an Item with a Pitch cost of 1 and a mana cost of 0. Its low resource requirement allows players to deploy it early in a match, setting up immediate board presence without sacrificing valuable resources for other actions. Boom Grenade offers a high-risk, high-reward dynamic that rewards precise timing. Upon entering the arena, it arrives with a steam counter already attached. The card forces a strategic decision each turn: players must choose to remove that steam counter to keep the grenade on the field, or allow it to be destroyed at the start of their turn if they cannot or choose not to pay the upkeep. This mechanic encourages active management of the card's lifespan rather than passive holding. The true value of Boom Grenade lies in its explosive payoff. If an opponent attacks with a Mechanologist action card while the grenade remains active, the item is destroyed to deal 4 damage directly to that hero. This interaction makes Boom Grenade a potent deterrent and a source of unexpected burst damage, particularly in matchups where Mechanologist strategies are prevalent. Collectors and players alike appreciate the card for its clean design and the engaging push-pull decision-making it introduces to the game. Whether you are building a competitive deck or expanding your collection, this card represents an interesting addition to the game's item ecosystem. Its straightforward rules and impactful effect make it a memorable part of the 2026 release.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Boom Grenade
Game
Flesh and Blood
TCG Attributes
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Common
Sebastian Szmyd
Card Stock
English
Mechanologist Action - Item
0
1
Card Text
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Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and deal 4 damage to them.










