The Invigorated Rampage card from Magic: The Gathering's 2017 Aether Revolt set provides versatile combat options for Red decks.
Invigorated Rampage
2017 • Magic: The Gathering • Aether Revolt
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$0.24
Description
Invigorated Rampage is a distinct card from the 2017 Magic: The Gathering expansion, Aether Revolt. Identified as card number 86 in the AER set, this Uncommon Instant delivers flexible combat value for Red-based strategies. Players can choose between two effects: granting a single target creature +4/+0 and trample, or distributing +2/+0 and trample to two separate targets. This dual-option design makes the card adaptable to various board states, allowing for decisive strikes or broader disruption. As part of the Aether Revolt block, the card reflects the mechanical innovations of its era, emphasizing speed and impact. The flavor text hints at the volatile nature of the card's subject, noting how gremlins can escalate from pest to plague in moments. This thematic element adds depth to the card’s identity within the Magic: The Gathering universe, appealing to collectors who appreciate the narrative cohesion of the set. For collectors, Invigorated Rampage represents a tangible piece of TCG history. Its Uncommon rarity ensures it remains accessible while still holding significance for those tracking set completions. The card’s straightforward yet impactful gameplay mechanics have made it a recognizable entry in the Aether Revolt collection. Whether building a deck around aggressive strategies or simply gathering cards for their artistic and historical value, this card offers a compelling addition. Its design and utility continue to resonate with players who value strategic depth in their Magic: The Gathering experience.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Invigorated Rampage
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Craig J Spearing
Card Stock
English
{1}{R}
Instant
R
Card Text
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Choose one — • Target creature gets +4/+0 and gains trample until end of turn. • Two target creatures each get +2/+0 and gain trample until end of turn.
Gremlins can change from pest to problem to plague in the span of a moment.










