Collect the 2017 Magic: The Gathering Aether Revolt Wind-Kin Raiders foil card. This Uncommon 6-mana Human Artificer features the versatile Improvise mechanic, making it a functional addition for artifact-based strategies.
Wind-Kin Raiders
2017 • Magic: The Gathering • Aether Revolt
No Listings Available
No listings available right now.
Market & Price History
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.11 | Guide Estimate | 0% | ||
- $0.11
- Source
- Guide Estimate
- Trend
- 0%
- Price Details
30-day Price History
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Sep 16, 2026
Description
The Wind-Kin Raiders foil card, numbered 50 in the 2017 Aether Revolt expansion, represents a significant mechanical identity for Magic: The Gathering collectors. As an Uncommon creature, this card offers a unique gameplay experience through its ability to manipulate resource management during play. Collectors seeking to complete their Aether Revolt collection will find this foil version particularly appealing due to its visual finish and mechanical depth. The card functions as a 6-mana Human Artificer with flying, providing both offensive pressure and defensive utility. Its most distinctive feature is the Improvize mechanic, which allows players to tap artifacts they control to pay for spells, effectively turning their battlefield resources into mana. This interaction creates dynamic decision-making opportunities that appeal to both casual and competitive players. The foil treatment adds a layer of aesthetic value, making it stand out in any binder or display. Whether you are building a deck centered around artifact synergies or simply appreciating the mechanical complexity of the Aether Revolt set, this card offers enduring interest. The combination of its flying ability and resource-generating potential makes it a versatile tool in the right strategic context. For investors and hobbyists alike, tracking down specific foils from popular expansions like AER remains a rewarding pursuit. The card’s design reflects the artistic direction of the time, featuring work by Shreya Shetty. By focusing on the mechanical and aesthetic qualities of the card, collectors can build a comprehensive library that honors the game’s rich history. ## What is the Improvize mechanic in Magic: The Gathering? Improvising allows you to tap artifacts you control to pay for {1} of a spell’s cost, after you’ve activated mana abilities. This turns your battlefield resources into additional mana, making artifact-heavy decks more efficient and flexible during gameplay. ## Is Wind-Kin Raiders a good card for competitive play? Wind-Kin Raiders is a 6-mana 4/3 flyer with Improvize. While its stats are modest, its ability to reduce casting costs via artifacts makes it a potential inclusion in artifact synergy decks, though its competitive viability depends on the specific deck strategy and format. ## Why is the foil version of AER cards sought after? The foil treatment adds visual appeal and distinctiveness to cards in a collection. For set collectors, obtaining the foil versions of every card in Aether Revolt provides a more polished and complete display, often carrying higher perceived value among enthusiasts.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Wind-Kin Raiders
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Shreya Shetty
Card Stock
English
Foil
{4}{U}{U}
Creature — Human Artificer
4 / 3
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying
Small aeronaut societies like the Wind-Kin had little to lose by siding with the renegades, and much to gain.







