Howlsquad Heavy is a 2025 Rare foil card from the Magic: The Gathering Aetherdrift expansion, featuring the Goblin Mercenary subtype.
Howlsquad Heavy
2025 • Magic: The Gathering • Aetherdrift
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Price History
$3.98
Description
Howlsquad Heavy, designated as card number 134 in the 2025 Aetherdrift expansion, stands as a distinct addition to the Magic: The Gathering trading card game. This Rare foil card depicts a Goblin Mercenary creature with a mana cost of two generic mana and one red mana. For players and collectors alike, Howlsquad Heavy represents a strategic tool within the red color identity. As a three-mana creature with two power and three toughness, it brings immediate presence to the battlefield. The card's abilities allow players to create 1/1 red Goblin tokens that attack if able, while also providing a way to generate additional red mana based on the number of Goblins controlled. This synergy makes it a focal point for decks built around Goblin tribal strategies. The foil treatment adds a layer of visual appeal, reflecting light to highlight the card's details. Collectors often seek out specific card numbers from major expansions like Aetherdrift to complete their sets or to build curated collections of Rare cards. Whether you are looking to enhance your deck's performance or expand your Magic: The Gathering collection, Howlsquad Heavy offers both mechanical utility and aesthetic value. Its place in the 2025 release makes it a relevant item for those tracking the evolution of the game's formats and card designs.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Howlsquad Heavy
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Leonardo Santanna
Card Stock
English
Foil
{2}{R}
Creature — Goblin Mercenary
2 / 3
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Start your engines! Other Goblins you control have haste. At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. Max speed — {T}: Add {R} for each Goblin you control.













