The 2009 Magic: The Gathering card Identity Crisis from the Alara Reborn set. This powerful white-black sorcery offers strategic hand disruption for collectors.
Identity Crisis
2009 • Magic: The Gathering • Alara Reborn
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Price History
$0.33
Description
Identity Crisis, designated as card number 81 in the Alara Reborn expansion, stands as a notable inclusion for fans of the Magic: The Gathering trading card game. As a rare sorcery, Identity Crisis commands a mana cost of six, requiring two generic mana alongside two white and two black mana symbols. This investment highlights its significant impact on the game board. The card’s effect allows the caster to exile all cards from a target player's hand and graveyard, providing a sweeping method to reset the board state and disrupt an opponent's resources. Collectors often appreciate this card for its strategic depth and the distinctive design elements characteristic of the Alara Reborn era. The card features artwork by Thomas M. Baxa, whose style contributes to the visual identity of the expansion. While primarily valued for its utility in constructed formats, it also holds interest for those studying the evolution of removal spells in the game's history. For investors and hobbyists, acquiring cards like Identity Crisis from the Alara Reborn set offers a tangible connection to a pivotal moment in Magic's lore. The set's focus on five distinct shards provides a rich background for understanding the card's flavor and mechanical role. Whether you are building a themed collection or simply appreciate the intricate mechanics of the game, this card represents a key piece of the Alara Reborn catalog.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Identity Crisis
Game
Magic: The Gathering
TCG Attributes
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Rare
Thomas M. Baxa
Card Stock
English
{2}{W}{W}{B}{B}
Sorcery
B, W
Card Text
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Exile all cards from target player's hand and graveyard.
"To join our ranks, one must be pure. To be pure, one must be blessed by etherium. To be blessed, one must forget oneself." —Ethersworn prayer






