This foil printing of Mayael's Aria from the 2009 Alara Reborn expansion is a sought-after rare enchantment in the Magic: The Gathering trading card game.
Mayael's Aria
2009 • Magic: The Gathering • Alara Reborn
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Description
Released in 2009 as part of the Alara Reborn expansion, Mayael's Aria (card number 121) is a distinctive foil rare enchantment in the Magic: The Gathering trading card game. Designed by Steve Argyle, this card represents a pivotal element of the multi-colored mana ecosystem, requiring Red, Green, and White mana to cast. The product appeals to collectors who appreciate the strategic depth of the Alara plane's story and the mechanical complexity introduced during this era. The card's design reflects the high-quality production standards of Wizards of the Coast during the late 2000s, with the foil treatment adding a layer of visual appeal that distinguishes it from non-foil versions. Collectors of Magic: The Gathering often seek out specific cards like Mayael's Aria to complete themed collections or to explore the historical evolution of gameplay mechanics. As a three-colored enchantment, it holds a unique place in the set's narrative and mechanical landscape. For investors and hobbyists, owning a piece of this release offers a tangible connection to a significant period in the game's history, making it a valuable addition to any comprehensive library.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Mayael's Aria
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Steve Argyle
Card Stock
English
Foil
{R}{G}{W}
Enchantment
G, R, W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
