The 1996 Magic: The Gathering Alliances release featuring Whip Vine (card number 103b). This green Plant Wall creature offers unique defensive capabilities for strategic gameplay.
Whip Vine
1996 • Magic: The Gathering • Alliances
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Market Price Guide
| Condition | Value | Comps | Source | Price Date |
|---|---|---|---|---|
| Raw / Ungraded | $0.16 | Unknown | Guide Estimate Based on TCGplayer Market (reference) | Source Observation Date Unavailable |
Price HistoryOver the last 30 days, stored prices ranged from $0.16 to $0.16 across 2 capture days. Change between Sep 4, 2026 and Sep 11, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts. | ||||
Raw / Ungraded
$0.16- Comps
- Unknown
- Source
Guide Estimate
Based on TCGplayer Market (reference)- Price Date
- Source Observation Date Unavailable
Price HistoryOver the last 30 days, stored prices ranged from $0.16 to $0.16 across 2 capture days. Change between Sep 4, 2026 and Sep 11, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts.
Price History
Description
Whip Vine is a notable card from the 1996 Alliances expansion for Magic: The Gathering. Carrying the card number 103b, this green mana-costing creature is classified as a Plant Wall with a power and toughness of 1/4. Its design reflects the strategic depth of the mid-90s trading card game era, appealing to collectors who value the foundational mechanics of the game. As a defender, Whip Vine prevents opponent creatures from attacking directly. The card introduces a specialized interaction regarding flying opponents, allowing it to block them effectively through its unique reach ability. This mechanic was a significant addition to the game's rules at the time, providing players with new defensive options against aerial threats. The card's most distinct feature is its activated ability. By tapping the card, the controller can target an opponent's creature with flying that has been blocked by Whip Vine. This action prevents that opponent's creature from untapping during its next controller's untap phase, effectively neutralizing it for a critical turn. This ability encourages tactical decision-making, as using it means choosing not to untap Whip Vine itself during its controller's untap step. Collectors often seek out cards from the Alliances set for their historical significance in the evolution of Magic: The Gathering. Whip Vine represents the era's focus on complex creature interactions and specific counter-play strategies. Whether you are building a complete set of the Alliances expansion or collecting iconic green creatures, this card holds a place in the history of the game. Its straightforward yet impactful design makes it a staple for those interested in the strategic roots of the trading card genre.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Whip Vine
Game
Magic: The Gathering
TCG Attributes
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Common
Allen Williams
Card Stock
English
{2}{G}
Creature — Plant Wall
1 / 4
G
Card Text
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Defender; reach (This creature can block creatures with flying.) You may choose not to untap this creature during your untap step. {T}: Tap target creature with flying blocked by this creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.










