The Greater Sandwurm (AKH #168) from the 2017 Amonkhet expansion. This common creature card offers strategic depth with its formidable 7/7 stats and flexible Cycling mechanic.
Greater Sandwurm
2017 • Magic: The Gathering • Amonkhet
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Price History
$0.06
Description
Identified by the set code AKH and card number 168, this Common rarity card serves as a significant threat on the battlefield. Designed by artist Steven Belledin, the card captures the essence of the desert-themed world through its powerful creature type and imposing mana cost. Strategically, the Greater Sandwurm commands attention as a seven-mana investment that yields a massive 7/7 power and toughness. Its defining defensive trait prevents creatures with power 2 or less from blocking it, allowing it to strike the opponent's life total with relative impunity. This makes it an excellent finisher in decks capable of generating sufficient green mana to cast it reliably. Beyond its raw power, the card offers tactical flexibility through the Cycling ability. For just two mana, a player can discard the Wurm to draw a new card, providing essential card advantage during critical moments. This mechanic allows the card to function not just as a late-game threat, but also as a tool to cycle through the deck, helping players find the spells they need to establish board control. The Greater Sandwurm exemplifies the set's design philosophy, blending high-impact creature stats with interactive card selection. Whether building a competitive deck or expanding a collection of desert-themed creatures, this card remains a staple for its efficiency and strategic utility.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Greater Sandwurm
Game
Magic: The Gathering
TCG Attributes
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Common
Steven Belledin
Card Stock
English
{5}{G}{G}
Creature — Wurm
7 / 7
G
Card Text
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This creature can't be blocked by creatures with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.)
A sandwurm can lie in wait beneath the sands for years until the slightest tremor alerts it to the presence of prey.









