The 1994 Antiquities expansion Haunting Wind card, a pivotal artifact-control enchantment for vintage Magic: The Gathering collectors.
Haunting Wind
1994 • Magic: The Gathering • Antiquities
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Description
Released in 1994 as the 17th card in the Antiquities set, Haunting Wind serves as a critical artifact-control tool within the early Magic: The Gathering framework. This uncommon enchantment interacts directly with the game's artifact-heavy mechanics, dealing damage to controllers who tap artifacts or activate abilities without a tap symbol. Designed by Jeff A. Menges, the card reflects the industrial and mystical themes prevalent in the Antiquities block, appealing to fans of the game's foundational era. For vintage collectors, this card represents a tangible piece of Magic's history, offering insight into the strategic depth and design philosophy of the mid-90s. Whether you are building a complete Antiquities set or exploring the evolution of artifact synergies, Haunting Wind remains a fascinating subject of study and collection. Its unique interaction with the game's core mechanics makes it a notable entry for enthusiasts of early Magic expansions. Collectors often seek out this card for its historical significance and its role in shaping early deck strategies. The card's enduring presence in collector circles highlights its importance in the broader narrative of Magic: The Gathering's development.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Haunting Wind
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Jeff A. Menges
Card Stock
English
{3}{B}
Enchantment
B
Card Text
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Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, this enchantment deals 1 damage to that artifact's controller.
These devices lured so many spirits that sometimes entire battlefields would become haunted at once.
