The 2001 Magic: The Gathering Apocalypse False Dawn card (APC #10) is a rare sorcery providing critical white mana acceleration and flexibility for spellcasters.
False Dawn
2001 • Magic: The Gathering • Apocalypse
No Listings Available
No listings available right now.
Market Price Guide
| Condition | Value | Comps | Source | Price Date |
|---|---|---|---|---|
| Raw / Ungraded | $0.27Over the last 30 days, stored prices ranged from $0.27 to $0.27 across 2 capture days. Change between Sep 4, 2026 and Sep 11, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts. | Unknown | Guide estimate Based on TCGplayer Market (reference) | Source observation date unavailable |
Price History
Description
Released in 2001 as part of the Magic: The Gathering Apocalypse set, False Dawn (card number 10) is a white sorcery that has long been valued for its potent mana manipulation capabilities. Designed with a mana cost of {1}{W}, this card allows players to convert colored mana into white mana or spend white mana as any color, offering significant flexibility during gameplay. The spell also includes a card draw effect, making it a dual-purpose tool for both resource management and hand size. The card’s ability to temporarily change mana colors or generate white mana opens up deck-building possibilities that were highly sought after in the early 2000s. Collectors often seek out this card not just for its gameplay value, but for its place in the history of Magic: The Gathering’s design evolution. The artwork by Dave Dorman adds to its appeal, though the card’s mechanics remain its primary draw for serious enthusiasts. Whether you are looking to complete a set, invest in classic rare cards, or simply add a powerful spell to your collection, False Dawn remains a staple for many players. Its ability to provide mana flexibility and card advantage makes it a timeless addition to any Magic: The Gathering library. For collectors, the Apocalypse set represents a significant era in Magic’s history, and False Dawn is one of its most memorable cards. Its enduring popularity among players and collectors alike ensures that it remains a key piece for those interested in the game’s legacy.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
False Dawn
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Dave Dorman
Card Stock
English
{1}{W}
Sorcery
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card.






