The 1997 Magic: The Gathering Astral Cards Rainbow Knights (#9) is a white Summon Knights card featuring unique protection mechanics and random bonus effects by artist Douglas Shuler.
Rainbow Knights
1997 • Magic: The Gathering • Astral Cards
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Description
Released in 1997 as part of the Astral Cards subset, this Magic: The Gathering trading card game card presents the Rainbow Knights (#9), a white Summon Knights unit designed by Douglas Shuler. With a mana cost of {W}{W} and a mana value of 2, this 2/1 creature offers strategic flexibility through its dynamic rules text. Upon entering the battlefield, the card grants itself permanent protection from a randomly selected color, adding an element of unpredictability to early-game board states. The card’s ability to grant first strike for a single mana, combined with random power and toughness boosts when paying {W}{W}, creates a unique interaction profile that differs significantly from standard creature cards of the era. This variability has made it a notable subject for players seeking diverse strategic options in casual play. The Astral Cards set remains a focused chapter in Magic history, appealing to those who enjoy exploring the game's creative experiments from the late 1990s. Whether you are building a thematic deck around protection mechanics or completing a comprehensive collection of the Astral Cards subset, this card represents a fun and interactive piece of Magic: The Gathering lore. Its straightforward mana cost and versatile abilities ensure it remains a memorable inclusion for any fan of the game's early experimental expansions.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Rainbow Knights
Game
Magic: The Gathering
TCG Attributes
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Common
Douglas Shuler
Card Stock
English
{W}{W}
Summon Knights
2 / 1
W
Card Text
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When Rainbow Knights comes into play, it gains protection from a random color permanently. {1}: First strike until end of turn. {W}{W}: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random.










