Mire's Malice is a common black sorcery from the 2015 Battle for Zendikar expansion, featuring the unique Awaken mechanic to transform lands into creatures.
2015 • Magic: The Gathering • Battle for Zendikar
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.03 | Guide Estimate | -25% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 29, 2026
Mire's Malice, numbered 117 in the Battle for Zendikar expansion, is a staple black sorcery from the 2015 Magic: The Gathering release. This common card is designed for players who enjoy resource disruption combined with board presence, offering a versatile two-for-one potential through its dual functionality. The card’s mana cost of three black mana plus one generic makes it accessible in mid-range and control decks that prioritize efficient spell casting. The defining feature of Mire's Malice is its Awaken ability, a mechanic introduced in this set that allows players to cast spells on lands. By paying an additional {5}{B}, the caster can put three +1/+1 counters on a target land they control, transforming it into a 0/0 Elemental creature with haste. This transformation persists as long as the counters remain, effectively turning a static resource into an aggressive attacker that can threaten opponents immediately. This mechanic adds a layer of strategic depth, allowing players to adapt their game plan dynamically based on the board state. For collectors, Battle for Zendikar represents a significant era in Magic: The Gathering history, known for its innovative mechanics and vibrant artwork by Jakub Kasper. Owning cards from this set, like Mire's Malice, is appealing to those who appreciate the evolution of game design and the introduction of land-based strategies. Whether you are building a deck around the Awaken mechanic or simply collecting complete sets, this card serves as a key component for understanding the strategic possibilities of the Black color identity in Magic: The Gathering. The card’s design and rules text reflect the set’s focus on integrating land interactions into core gameplay loops.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Mire's Malice
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Jakub Kasper
Card Stock
English
{3}{B}
Sorcery
B
Abilities, attacks, oracle text, and flavor text printed on the card.
Target opponent discards two cards. Awaken 3—{5}{B} (If you cast this spell for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
FAQ
Awaken allows you to cast a spell targeting a land you control instead of a creature. If you choose to awaken the spell, you put +1/+1 counters on that land, causing it to become an Elemental creature with haste while remaining a land.
Mire's Malice has a converted mana cost of 4, requiring three black mana and one generic mana to cast its primary effect. Using its Awaken ability requires an additional {5}{B}, making the total cost eight black mana.
No, Mire's Malice is a common card in the Battle for Zendikar expansion. It is easily found in booster packs and is widely available for collectors and players building decks around the Awaken mechanic.
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