Part the Waterveil is a 2015 Magic: The Gathering mythic rare sorcery from the Battle for Zendikar expansion, featuring the Awaken mechanic.
Part the Waterveil
2015 • Magic: The Gathering • Battle for Zendikar
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Description
Part the Waterveil stands as a significant inclusion in the 2015 Battle for Zendikar expansion for Magic: The Gathering collectors. Identified by card number 80 in the BFZ set code, this card is classified as a mythic rare sorcery, marking its place among the most powerful spells within the set's hierarchy. Designed by artist Titus Lunter, the card represents a pivotal moment in the game's mechanics, offering players the ability to manipulate the turn structure through its unique abilities. With a mana cost of {4}{U}{U}, it requires significant resource investment, reflecting its high impact on the board. The inclusion of the Awaken mechanic allows players to cast the spell for an additional {6}{U}{U}{U}, transforming a target land into a powerful Elemental creature with haste. This dual functionality makes it a versatile choice for collectors who appreciate complex game interactions and strategic versatility. For those building a collection of mythic rare cards from this expansion, Part the Waterveil serves as a key component, representing the innovative design philosophy of the 2015 release. Its status within the Magic: The Gathering trading card game community continues to make it a notable piece for enthusiasts of the franchise's history and mechanical evolution.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Part the Waterveil
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Mythic Rare
Titus Lunter
Card Stock
English
{4}{U}{U}
Sorcery
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Take an extra turn after this one. Exile Part the Waterveil. Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
