The foil Guul Draz Overseer promo card (112s) from Magic: The Gathering's 2015 Battle for Zendikar expansion, featuring a powerful Vampire creature with landfall abilities.
Guul Draz Overseer
2015 • Magic: The Gathering • Battle for Zendikar Promos
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Description
The Guul Draz Overseer promo card, designated as number 112s in the 2015 Battle for Zendikar series, stands as a distinct entry in Magic: The Gathering collecting. This six-mana Vampire creature commands attention with its flying ability and a dynamic landfall mechanic that buffs your board whenever a land enters play. Collectors who appreciate the intricate strategic depth of the Zendikar block often seek out this foil variant for its unique gameplay utility and visual appeal. Karl Kopinski’s artwork defines the card's aesthetic, capturing the dark essence of the vampire subtype against the set's signature design language. For investors and hobbyists building a comprehensive Battle for Zendikar collection, this promotional release offers a tangible connection to the era’s aggressive mana base strategies. The foil treatment adds a layer of prestige that appeals to those who value both the mechanical impact and the physical presentation of their cards. Whether you are completing a set or expanding your graveyard-focused archive, this product represents a key piece of the 2015 TCG landscape.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Guul Draz Overseer
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Karl Kopinski
Card Stock
English
Foil
{4}{B}{B}
Creature — Vampire
3 / 4
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying Landfall — Whenever a land you control enters, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
