The 2015 Battle for Zendikar rare Sorcery, Serpentine Spike, offers a devastating multi-target damage effect for Magic: The Gathering decks.
Serpentine Spike
2015 • Magic: The Gathering • Battle for Zendikar
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Description
Serpentine Spike is a seven-mana Sorcery from the Battle for Zendikar expansion, identified as card number 133 in the set. Released in 2015, this rare card stands out for its aggressive red mana cost and its unique Devoid characteristic, which grants it a colorless identity despite its red casting cost. Designed by artist Jaime Jones, the card represents a distinct era of Magic: The Gathering design where mechanics were pushed to their strategic limits. The card's primary appeal lies in its formidable board-clearing potential. For seven mana, the spell allows a player to deal two damage to one creature, three to another, and four to a third. The true strategic value emerges from its exile clause: any creature dealt damage by this spell that would die that turn is exiled instead. This makes Serpentine Spike a potent tool for removing resilient threats that might otherwise survive standard damage, offering a decisive advantage in mid-to-late game scenarios. Collectors of the Battle for Zendikar set often seek out Serpentine Spike to complete their rare slots. As a high-mana value card, it represents a specific power tier within the expansion's design philosophy. Whether you are building a competitive deck focused on board control or simply appreciate the intricate mechanics of Modern Magic design, this card remains a notable piece of the 2015 landscape., collectors can explore the diverse inventory of Battle for Zendikar cards to find this spell for their collection or gameplay needs.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Serpentine Spike
Game
Magic: The Gathering
TCG Attributes
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Rare
Jaime Jones
Card Stock
English
{5}{R}{R}
Sorcery
Card Text
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Devoid (This card has no color.) Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.







