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About This Card

The Stasis Snare (BFZ #50) from Magic: The Gathering's 2015 Battle for Zendikar set. This uncommon white enchantment offers powerful instant-speed creature removal for strategic deck building.

Stasis Snare

2015 • Magic: The Gathering • Battle for Zendikar

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Market Value
Raw/Ungraded Market: $0.27
Updated 5 days ago
Based on TCGplayer Market (reference)Check Price Guide

Market & Price History

  • $0.27
    Source
    Guide Estimate
    Trend
    -6.9%
    Price Details

30-day Price History

Raw / Ungraded

TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 6, 2026

Each point is the last stored observation that day for this printing, condition, grader, autograph status and source. Gaps mean no observation; guide estimates and asking prices are not completed sales.
Product Overview

Description

Stasis Snare is a white enchantment card from the 2015 Battle for Zendikar expansion, designated as card number 50 in the BFZ set code. Designed by Jason Felix, this uncommon card serves as a potent interaction tool within the Magic: The Gathering trading card game. Its mana cost of {1}{W}{W} positions it as a relatively accessible spell for players seeking to control the battlefield early in the game. The card’s primary appeal lies in its Flash ability, allowing casters to deploy it at any time an instant could be played. This flexibility is crucial for responding to opponent threats or protecting your own board state. Upon entering the battlefield, Stasis Snare exiles a target creature controlled by an opponent until the enchantment itself leaves the battlefield. This temporary removal mechanic provides significant tactical depth, enabling players to neutralize key threats without permanently destroying them, which can be strategically valuable in formats where card advantage is paramount. Collectors often seek this card for its solid design and functional gameplay within the Zendikar block. The white mana identity ensures it fits seamlessly into aggressive or control-oriented decks that rely on efficient interaction. As part of the Battle for Zendikar set, Stasis Snare represents a classic example of Wizards of the Coast’s design philosophy during the mid-2010s, balancing simplicity with strategic impact. Whether you are building a competitive deck or completing your Battle for Zendikar collection, this card remains a relevant piece of Magic history. Its straightforward rules text and impactful effect make it a staple for many white mana enthusiasts looking to master the art of board control.

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Product Specs

Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

2015

Series

Battle for Zendikar

Card Number

#50

Featured Subject

The subject, team, league, and sport context tied to this card.

Featured

Stasis Snare

Game

Magic: The Gathering

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Uncommon

Artist

Jason Felix

Material

Card Stock

Language

English

Mana cost

{1}{W}{W}

Type

Enchantment

Color

W

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.

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FAQ

Frequently Asked Questions

What is the mana cost of Stasis Snare?

Stasis Snare has a mana cost of {1}{W}{W}, requiring one generic mana and two white mana symbols to cast.

How does the Flash ability work on this card?

The Flash ability allows you to cast Stasis Snare at any time you could cast an instant, giving you the flexibility to respond to opponent actions.

What happens when Stasis Snare enters the battlefield?

When Stasis Snare enters, you exile a target creature an opponent controls until Stasis Snare leaves the battlefield, providing temporary removal.

Cards Named Stasis Snare

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