This 2015 Magic: The Gathering release features the foil common Touch of the Void from the Battle for Zendikar set, offering collectors a distinct parallel variant of this versatile sorcery.
Touch of the Void
2015 • Magic: The Gathering • Battle for Zendikar
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Description
Released in 2015 as part of the Battle for Zendikar expansion, the Touch of the Void foil card (number 134) stands out in the Magic: The Gathering trading card game community for its unique mechanical profile. Unlike standard red sorceries, this card operates under the Devoid mechanic, meaning it has no color identity despite dealing red damage. This design choice allows it to fit into a wider variety of deck archetypes, including mono-red lists or colorless-focused strategies, making it a functional piece for serious players and a unique addition for set builders. The foil treatment applied to this common rarity adds significant visual appeal, catching the light in a way that distinguishes it from the standard nonfoil print run. Collectors often seek out foil commons from specific sets like Battle for Zendikar to complete high-end parallel sets or to add shimmering variety to their collections. The card’s effect, which exiles creatures that would otherwise die from its damage, provides a compelling gameplay experience that remains relevant for those who enjoy strategic removal options. Whether you are looking to expand your Battle for Zendikar collection or simply appreciate the artistry of foil printing, this card offers a distinct collecting experience.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Touch of the Void
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
David Gaillet
Card Stock
English
Foil
{2}{R}
Sorcery
Card Text
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Devoid (This card has no color.) Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Some wounds never heal.
