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About This Card

This 2014 Magic: The Gathering card, Spirit of the Labyrinth (BNG #27), is a white enchantment creature from the Born of the Gods expansion.

Spirit of the Labyrinth

2014 • Magic: The Gathering • Born of the Gods

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Product Overview

Description

Spirit of the Labyrinth holds a distinct place in the Magic: The Gathering trading card game as a strategic white card released in 2014. Part of the Born of the Gods expansion, this card carries the catalog number 27 and is recognized by collectors for its specific mechanical impact on gameplay. The card functions as an enchantment creature with the spirit subtype, requiring a mana cost of {1}{W} to cast. Its presence on the battlefield establishes a global rule that prevents any player from drawing more than one card per turn, fundamentally altering the pacing and strategy of matches. For enthusiasts of the Magic: The Gathering trading card game, this card is notable for its ability to control the flow of the game by limiting card advantage. The design and mechanics reflect the thematic elements of the Born of the Gods set, which explores concepts of divinity and mortal ambition. Collectors often seek this card for its unique effect, which can be pivotal in specific deck constructions or casual play scenarios. The card's attributes, including its three power and one toughness, contribute to its role as both a defensive presence and a strategic tool. As part of the broader Magic: The Gathering trading card game ecosystem, Spirit of the Labyrinth represents a specific era of design and gameplay innovation. The 2014 release date places it within a period of significant evolution for the game, where complex interactions and restrictive effects began to shape competitive and casual environments. For those building a collection of Magic: The Gathering trading card game cards, this card offers a tangible connection to that history. Its enduring relevance in the trading card game community underscores the importance of understanding the mechanics and lore embedded in each release. Whether for completing a set or appreciating the strategic depth of the Born of the Gods expansion, Spirit of the Labyrinth remains a noteworthy entry in the Magic: The Gathering trading card game catalog.

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Product Specs

Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

2014

Series

Born of the Gods

Card Number

#27

Featured Subject

The subject, team, league, and sport context tied to this card.

Game

Magic: The Gathering

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Rare

Artist

Jason Chan

Material

Card Stock

Language

English

Mana cost

{1}{W}

Type

Enchantment Creature — Spirit

Power / Toughness

3 / 1

Color

W

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

Each player can't draw more than one card each turn.

Students at the Dekatia Academy learn that being sent to study with her is a lesson in itself.

Magic: The Gathering and related names, images, symbols, and marks are trademarks or copyrights of Wizards of the Coast LLC. SuperCatch is an independent marketplace and is not affiliated with, endorsed by, or sponsored by Wizards of the Coast. Some Magic reference content is unofficial Fan Content under the Wizards of the Coast Fan Content Policy. Full attribution.

FAQ

Frequently Asked Questions

What type of card is Spirit of the Labyrinth?

Spirit of the Labyrinth is classified as an Enchantment Creature — Spirit in the Magic: The Gathering trading card game. It is a white card from the Born of the Gods set released in 2014.

How does Spirit of the Labyrinth affect gameplay?

The card's primary effect restricts all players to drawing no more than one card per turn. This ability can significantly slow down the game and limit card advantage for opponents.

What is the mana cost for Spirit of the Labyrinth?

The mana cost to cast Spirit of the Labyrinth is {1}{W}, meaning it requires one generic mana and one white mana to play.

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