Wall of Air, card number 105 from Magic: The Gathering's 1999 Classic Sixth Edition. This uncommon creature features defender and flying for strategic defense.
1999 • Magic: The Gathering • Classic Sixth Edition
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.55 | Guide Estimate | 0% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 1, 2026
Wall of Air stands as a recognizable presence within the 1999 release of Magic: The Gathering's Classic Sixth Edition. As card number 105 in the set, this uncommon creature card was designed to provide reliable defensive options for players building their decks during that era. The card's design reflects the standard aesthetic of the time, focusing on clear text and recognizable illustration to support gameplay clarity. Mechanically, Wall of Air presents a unique tactical profile by combining two distinct abilities. It possesses the defender keyword, which prevents the creature from attacking, while also granting flying. This combination allows it to block creatures that have flying without being blocked in return, creating a specialized role in the battlefield. With a mana cost of three and a power/toughness of 1/5, it requires specific resource allocation to deploy effectively. For collectors, cards from Classic Sixth Edition hold historical significance as part of the game's foundational expansion history. Wall of Air, illustrated by Richard Thomas, represents the artistic style and creature types prevalent in the game's early years. Collectors often seek out these cards to complete base set collections or to appreciate the evolution of card design and mechanics over time. The card's enduring appeal lies in its straightforward yet effective design, making it a staple reference for understanding the game's core principles. Whether you are a long-time player returning to the game or a new collector exploring the hobby, Wall of Air offers a tangible connection to the rich history of Magic: The Gathering. Its presence in the Classic Sixth Edition set underscores the importance of balanced gameplay and iconic creature types. For those interested in the broader context of the game's development, this card serves as a clear example of how defensive strategies were integrated into the early design philosophy. The card remains a key component for enthusiasts studying the game's legacy and the contributions of its artists, including Richard Thomas, to the visual identity of the hobby.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Wall of Air
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Richard Thomas
Card Stock
English
{1}{U}{U}
Creature — Wall
1 / 5
U
Abilities, attacks, oracle text, and flavor text printed on the card.
Defender, flying (This creature can't attack, and it can block creatures with flying.)
When no falcons fly, beware the sky. —Femeref aphorism
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