The Magic: The Gathering Coldsnap set with this product for the Commandeer card. This 2006 release offers collectors a look at a powerful blue instant with a distinctive alternative cost mechanic.
2006 • Magic: The Gathering • Coldsnap
No listings available right now.
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$9.95 | Guide Estimate | +4.8% | ||
$8.00 | Guide Estimate | 0% | ||
$10.51 | Guide Estimate | 0% | ||
$60.00 | Guide Estimate | 0% | ||
$18.00 | Guide Estimate | -35.7% | ||
$46.08 | Guide Estimate | 0% | ||
$28.00 | Guide Estimate | 0% | ||
Raw / Ungraded
PriceCharting Price Guide · Guide Estimate evidence · captured Oct 31, 2026
Collectors of Magic: The Gathering often look to the Coldsnap set for cards that define the game's mechanics during that specific era. Released in 2006 under the set code CSP, Commandeer is card number 29 in the series. Designed by artist John Matson, this Rare card represents a significant investment of mana resources, requiring seven total mana to cast through its normal cost. As a blue Instant, it fits into the strategic framework of controlling the board through spell manipulation. The primary appeal of Commandeer lies in its unique alternative cost. Rather than paying the full mana cost, players can exile two blue cards from their hand to cast the spell for free. This mechanic encourages resource management and deck construction strategies that prioritize blue card density. The spell allows the caster to gain control of a target noncreature spell and choose new targets for it. If the targeted spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under the caster's control instead. The interaction between exiling resources and stealing spells creates complex gameplay scenarios that continue to interest players and researchers of the game's design evolution. Whether you are building a library of Coldsnap staples or focusing on blue instant cards, Commandeer remains a notable entry in the product's catalog. Its status as a Rare card from the Coldsnap set ensures it holds a specific place among enthusiasts who appreciate the mechanical depth of that expansion.
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Commandeer
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
John Matson
Card Stock
English
{5}{U}{U}
Instant
U
Abilities, attacks, oracle text, and flavor text printed on the card.
You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)
FAQ
Commandeer has a converted mana cost of 7. The normal mana cost is represented as {5}{U}{U}, meaning it requires five colorless mana and two blue mana to cast via its standard cost.
The card allows you to exile two blue cards from your hand instead of paying its mana cost. This effect lets you cast the spell for free, making it a powerful tool for players who have built their deck with multiple blue cards.
Commandeer targets a noncreature spell. If the targeted spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control. For other spell types, you simply gain control of the spell and can choose new targets for it.
Explore cards with this name across sets and editions. Check each card’s details before choosing a version.
Tap an image to preview it, or a card’s name to open its page.