The 2006 Magic: The Gathering Coldsnap card Field Marshal (Card #5). This Rare Human Soldier offers valuable first strike synergy for your collection.
Field Marshal
2006 • Magic: The Gathering • Coldsnap
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$4.80
Description
Field Marshal (Card #5) from the 2006 Coldsnap set stands as a pivotal creature in the Magic: The Gathering trading card game. Crafted by artist Stephen Tappin, this Rare card is categorized as a Human Soldier with a mana value of three. In gameplay, Field Marshal serves as a force multiplier for soldier-themed strategies. The card’s ability grants other Soldier creatures +1/+1 power and toughness along with first strike, allowing them to deal combat damage before creatures lacking this trait. This synergy makes it a cornerstone for decks focused on swarming the battlefield with disciplined military units. For investors and set builders, owning a copy of this card is essential for completing the Coldsnap collection. Whether you are looking to enhance your library or add a strategic staple to your inventory, Field Marshal represents a well-regarded design from its era. The card remains a favorite among enthusiasts who value its clean mechanics and historical significance within the game's evolution. Collecting cards like Field Marshal allows enthusiasts to engage with the rich history of Magic: The Gathering. As a single-white mana cost creature, it offers accessibility while providing significant board impact.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Field Marshal
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Stephen Tappin
Card Stock
English
{1}{W}{W}
Creature — Human Soldier
2 / 2
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
The Knights of Stromgald struck Darien's Roost from two sides. They would have caught Kjeldor in a pincer attack were it not for Darien's tacticians.









