The 2006 Coldsnap release of Magic: The Gathering with Swift Maneuver, card number 21. This foil common instant provides defensive protection and card advantage.
Swift Maneuver
2006 • Magic: The Gathering • Coldsnap
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$0.45
Description
Swift Manever stands as a notable white instant from the Coldsnap expansion, released in 2006 by Wizards of the Coast. As card number 21 in the set, this foil common card is a staple for collectors focusing on the Ice Age block’s final chapter. In gameplay, Swift Maneuver serves a dual purpose that appeals to both strategists and collectors. The card allows players to prevent the next two damage points dealt to any target, offering a crucial defensive option in early-game scenarios. Additionally, it provides a secondary benefit by drawing a card at the beginning of the next turn’s upkeep, helping to maintain resource flow. This combination of protection and card draw makes it a versatile piece for any white mana deck. For collectors, the foil finish adds a layer of visual appeal, catching light in a way that enhances its presence in a binder or display case. Whether you are building a competitive deck or simply appreciating the artistic and mechanical design of the 2006 release, this card offers significant value. The enduring popularity of the Coldsnap set ensures that cards like Swift Maneuver remain relevant and sought after by the trading card community. Collecting cards from this era allows enthusiasts to own a piece of Magic: The Gathering history. Swift Maneuver exemplifies the strategic depth and artistic quality that define this beloved set. For those looking to enhance their collection, focusing on specific expansions like Coldsnap offers a rewarding path to building a comprehensive library of trading cards.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Swift Maneuver
Game
Magic: The Gathering
TCG Attributes
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Common
Michael Sutfin
Card Stock
English
Foil
{1}{W}
Instant
W
Card Text
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Prevent the next 2 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.
Darien's call to Yavimaya would have fallen red to the snow had it not been for the agility of the aesthir.






