The 1993 Magic: The Gathering Collectors Edition Word of Command card offers collectors a rare instant spell with unique opponent control mechanics.
Word of Command
1993 • Magic: The Gathering • Collectors' Edition
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Description
The 1993 Magic: The Gathering Collectors Edition Word of Command card stands as a distinctive artifact from the game's foundational era. Identified by card number 137 in the CED set, this black instant spell carries a mana cost of two black mana. Designed by Jesper Myrfors, the card represents a specific interaction point in early Magic: The Gathering gameplay that prioritizes strategic advantage through direct interference. Unlike standard removal spells, Word of Command provides a potent form of temporary control. When played, the caster examines an opponent's hand and selects a card to force them to play. The mechanic allows the caster to control the targeted player during the resolution of that card. This includes restricting the opponent's mana abilities to lands they control and limiting mana usage to activating other mana abilities or playing the forced card. If the chosen card is cast as a spell, the caster retains control during its resolution. For Magic: The Gathering collectors, this card is significant for its mechanical uniqueness and historical placement within the Collectors' Edition. The card’s rarity as a rare in the original print run adds to its appeal among vintage TCG enthusiasts. Collectors often seek this card to understand the evolution of card design and the complex interactions that defined early tournament play. It serves as a tangible piece of gaming history, preserving the intricate rules and strategic depth of the 1993 release.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Word of Command
Game
Magic: The Gathering
TCG Attributes
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Rare
Jesper Myrfors
Card Stock
English
{B}{B}
Instant
B
Card Text
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Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.

















