Khalni Garden is a green land card from the Commander 2013 set, identified by card number 302. It enters the battlefield tapped to create a 0/1 green Plant creature token.
2013 • Magic: The Gathering • Commander 2013
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$2.74As of 9/29/2026 | Guide Estimate | -4.9% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Sep 29, 2026
Khalni Garden, card number 302 in Magic: The Gathering Commander 2013, is a green land that serves as a foundational resource for mono-green decks. This common card, illustrated by Ryan Pancoast, features a straightforward layout typical of the C13 set code. The card enters the battlefield tapped, a mechanical trade-off that delays immediate mana production. Upon entering, it creates a 0/1 green Plant creature token, providing a minor board presence or serving as a sacrifice target for other green strategies. When tapped, Khalni Garden adds one green mana to the player's pool. This dual-function design allows players to balance early board development with consistent mana acceleration. Khalni Garden is card number 302 in the 2013 Commander 2013 set. The specific identity of Khalni Garden as a common land from this 2013 expansion makes it a recognizable piece for enthusiasts of the singleton format. Its utility lies in its ability to support green mana bases while offering a small creature token, a design choice that reflects the set's focus on commander gameplay.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
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Featured
Khalni Garden
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Ryan Pancoast
Card Stock
English
Land
Abilities, attacks, oracle text, and flavor text printed on the card.
This land enters tapped. When this land enters, create a 0/1 green Plant creature token. {T}: Add {G}.
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