The 2018 Magic: The Gathering Inspiring Call card, number 139 from Commander Anthology Volume II. This green Instant offers powerful board presence by drawing cards and granting indestructibility to your creatures with +1/+1 counters.
Inspiring Call
2018 • Magic: The Gathering • Commander Anthology Volume II
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Description
The 2018 release of the Magic: The Gathering Commander Anthology Volume II brought back fan-favorite mechanics for modern formats, including the green Instant card Inspiring Call. Identified as card number 139 with the set code CM2, this uncommon card is designed to stabilize boards and accelerate your game plan. Players utilize Inspiring Call to draw cards equal to the number of creatures they control that have +1/+1 counters, effectively turning their army into card advantage. Beyond its draw power, the card provides a crucial defensive layer by granting indestructible to those same creatures until the end of the turn. This makes it an essential tool for protecting valuable assets against removal spells or combat damage. The card’s mana cost of {2}{G} and mana value of 3 allow for flexible casting in green-based decks. Collectors value this piece of the Magic: The Gathering trading card game for its elegant design and utility in Commander games. Whether you are building a tribal deck or a general strategy, adding Inspiring Call to your collection enhances your options for controlling the battlefield. The artwork by Dan Murayama Scott complements the card's vibrant green identity, making it a standout addition to any Commander Anthology Volume II binder.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Inspiring Call
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Dan Murayama Scott
Card Stock
English
{2}{G}
Instant
G
Card Text
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Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
